

removed triggers relating to non-existent buildings in descr_faction_standing (cathedral, huge_cathedral etc) made it so the Nazgul get killed after Mordor gets killed when the ring gets destroyed to avoid a crash removed barrow wight ancillary triggers which cause a crash when a garrison starves out during a siege due to using the I_BattnemyArmyNumberOfAttribute condition

High Elven generals will no longer spawn in the ocean with no bodyguard The Northern Dúnedain Mercenary Beacon system now works as intended (Note that Khand, Harad, AA and Rhun are recruited out of the barracks again now)

The game will no longer crash with random AI sieges or after player victories That said, we thank you in advance for your patience and if you would like to get more information on the development progress of V5, please check out the following links:ġ - Arachir Galudirithon's Developer Diary YouTube PlaylistĢ - DaC V5 Dropbox Live Changelog V4.6 Fixes: NOTE: V4.6 does not add any new content as it's primarily a hotfix version which improves the stability of the mod compared to V4.5.Īs far as DaC V5 is concerned, development is still on-going and we continue to make progress however this version is taking longer than previous versions so we decided to release a hotfix version to the community while you all wait for DaC V5. We are pleased to announce the release of DaC V4.6 which features all of the features of V4.5 plus a collection of fixes. Divide and Conquer V4.6 only requires Medieval II Total War: Kingdoms Expansion or the Steam Definitive Edition to play.
